Chef4me

Chef4me

Chef4me

Chef4me

Chef4me is a platform which is designed for users, vendors and individual chefs to provide catering/feeding services to individuals.

Chef4me is a platform which is designed for users, vendors and individual chefs to provide catering/feeding services to individuals.

Chef4me is a platform which is designed for users, vendors and individual chefs to provide catering/feeding services to individuals.

Project Goal: Research, strategize, design and test an end-to-end PWA (progress web app) experience to help users have access to chefs and makes order online, with a focus on increasing conversion rates by 20% on the previous MVP.

Project Goal: Research, strategize, design and test an end-to-end PWA (progress web app) experience to help users have access to chefs and makes order online, with a focus on increasing conversion rates by 20% on the previous MVP.

Project Goal: Research, strategize, design and test an end-to-end PWA (progress web app) experience to help users have access to chefs and makes order online, with a focus on increasing conversion rates by 20% on the previous MVP.

Client:

Chef4me

My Role:

Senior UX/UI Designer

Year

/21

Service Provided:

UX/UI Design

The Problem


Inability of users to book chefs within close proximity to them online and a complex or confusing booking process and lengthy waiting time that discourages users from completing reservations.

  • After interaction with several users, I have realised certain solutions can be put to place;

  • The Chefs needs a platform where keeping tracks of orders can be done easily

  • The users needs a platform to order meals in variety i.e choosing the meals on their own preference

I worked as a UI/UX designer on this project, coming up with the design for both mobile and web, conducting UX research and testing. Occasionally, I also helped with digital marketing. I was privileged to work with team members that brought a wealth of knowledge to the table and had so much useful input to provide from their respective domains.


Objectives


  • Enabling users book chefs within close proximity to them online

  • To create job opportunities for chefs

  • Ability for user to customize their choices of food


My design Process


Empathy


I asked some helpful questions using the 4W1H principle: How did the problem arise? What was the history? Who are the users and what do you know about these users? Why is this problem important?

Research Objectives: In addition to getting familiar with the problem, it was clear I needed to understand the following from the user’s perspective:

  • Customer wants, needs and expectations

  • Current frustrations and pain points

  • What did they really want?

  • What did they really need?

  • Why they make certain decisions?


I formulated open-ended and non-suggestive questions for each of the objectives described above, which also served as the discussion guide for the research session.

Target platform:

Ideally, this solution will work across platforms in a mobile-first approach. In addition, this project would prioritise a consumer web approach since the data shows that most of the user demography is a split between Android and IOS.


User Segmentation:

Demography(Age Group, Education, Gender)
Geography(Urban, Rural)
Psychography(Personal Attribute)
Behavioural Patterns(Buying Behaviour)


User Interview:

I interviewed ten participants using a combination of calls and Zoom meetings. Age between 18–35 years, male or female.


I also conducted:

  • Investigated forums and surveys with parents

  • Focused group session with teachers

  • Mapped out a competitor and SWOT analysis

  • Stakeholders Analysis


Competitors Analysis


Key research findings:

With the respondents’ permission, the interviews were recorded, transcribed and crucial points were synthesized and distilled into useful insights for the solution. The key learning points from the interviews were:

  • Inability of users to book chefs within close proximity to them online

  • Users finds it challenging to book a chef when their availability doesn't align with the user's preferred date and time.

  • A complex or confusing booking process can discourage users from completing reservations.

  • Users may be hesitant to book a chef if they don't have sufficient information about their skills, specialties, or previous reviews.

  • Users finds it challenging to communicate specific dietary preferences, allergies, or custom menu requests.

  • Payment failures, unclear billing statements, or difficulty in processing transactions can be frustrating for users.

  • Users faces challenges or have questions but struggle to find adequate support.


User Personas: Beaming the Spotlight on the user


Empathy Map

Brainstorming and Prioritisation


  • Understand key pain points, wants and needs

  • Produced a vast array of ideas and draw links between them to find potential solutions.

  • Define the objective and Categorised findings (Codes and themes)

  • Synthesise findings by turning findings to insight, using the “How might we” approach

  • I then narrowed down the ideas to 2 ideas with High Impact and High Effort

  • Present synthesis to stakeholders


Impact and Effort Matrix


Categorizing ideas along impact and effort lines is a useful technique in decision making, as it obliges contributors to balance and evaluate suggested actions before committing to them.

Solution

We decided to create different phases of the Application. The user, Chef and the Vendor.

Customer Journey Map

Understanding your customer’s expectations, objectives, and interactions is essential for me to create a flawless customer experience.



User Flow

The next step in my thinking process was to understand and map out the journey of the user through the platform.

The top half of a screen of a mobile device
The top half of a screen of a mobile device
The bottom half of a screen of a mobile device
The bottom half of a screen of a mobile device
A mockup of screenshot for an app
A mockup of screenshot for an app


High Fidelity


Design System


High Fidelity Wireframes




User Testing


I created a clickable prototype and tested it with users on a zoom meeting.

  • 6 users were invited to run the signup process and navigate through the whole prototype, 2 users successfully completed the signup process to the end without any problems.

  • 4 users could not understand that the number of characters they should place in the password input text.

  • To solve this problem I introduced a text to explain the number of characters required. A new test was made with 8 other different users and in the second version, all users completed the task successfully.


Handoff:

I prepared a well structured documentation that includes the following:

  • Specification, Core Elements & Flow

  • Style Guide (Typography, Color, Types)

  • Accessible Copy

  • Shareable Link (JIRA)

I then scheduled a meeting with engineers for handoff and also practise real-time collaboration.


Challenges:

  • Reducing the Gap between Design and Development

  • Budget and Time Restrictions

  • Deciding which problem to solve

  • Organising workshop with stakeholders


Business Impact/Result:

After eight months of design and development work, the app was launched, and the results have been impressive.

  • Increase in revenue and 70% conversion rate.

  • 15% more time spent on the app by users

  • 10,000+ successful downloads.

  • 90% customer satisfaction rate

  • 20% increase in app downloads

  • 25% increase in in-app purchases.


Got an impact Project in mind

SHOOT ME A SHOT LET'S DISCUSS

adetulapeter@gmail.com

Got an impact Project in mind

SHOOT ME A SHOT LET'S DISCUSS

adetulapeter@gmail.com

Got an impact Project in mind

SHOOT ME A SHOT LET'S DISCUSS

adetulapeter@gmail.com